Fugue Shot 0.6 is now live for playtesters! We're making some big improvements and additions to the bumper minigame in this one.
The Giant The Forest
The Giant has been rebranded as The Forest, and we've given the whole minigame a design overhaul. This includes new visuals and animations, new obstacles like walls, pits, and spikes, and some new items to mess around with.
Rooted bumpers are an important new addition - these are bumpers that you can't change the initial position of during the placement phase, meaning you'll have to plan around them when you set your playfield up.
We've built out over 130 designed levels with the intention of creating more purposeful level design for this game, while still maintaining that feeling of roguelike randomness. More levels, items, and bumper types will be added in future updates as well.
This is just the first in a series of updates where we take an existing minigame and refine it by adding plenty of new mechanics, items, and depth.
We've also added some smaller quality-of-life features in this update, including more detailed crash reports for playtesters, improved and added visual effects, improved item descriptions, and toggles for VFX in the settings menu that should drastically increase performance for anyone experiencing slowdown.
Our next update will introduce a brand new minigame that we're very excited about, so stay tuned!
- David and Tomás

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