BIG changes are coming to Fugue Shot in 0.3!
Zooming Out - Fugue Shot is Now a "Minigame Roguelike!"
The most substantial and exciting change coming to Fugue Shot in 0.3 is a large-scale zoom out on the gameplay scope - the Bumper game is now just one of multiple minigame types that you'll encounter randomly across your run.
The goal is to include around 12 distinct minigame types in the game, each with their own sense of depth, strategy, and variety.
Here are some quick descriptions of the three minigames we're currently working on - though some are in earlier stages of development, they're all playable in 0.3:
- Bumper (Silent Giant): set up your playfield and use a set number of balls to destroy all bumpers.
- Takeover (Corrupted Statue): cover a majority of the screen while avoiding enemies.
- Comet (Stranded Voyager): smash through comets and avoid obstacles as you shoot to the stars.
Each subsequent update will focus on adding at least one new minigame to the mix.
As you can imagine, changing the game this much requires us to rethink a lot of aspects about how each system works with each other, so you'll notice some changes to level structure, stats, and item acquisition.
Level Structure and Tokens
Up until now, the goal of the game was simply to beat as many levels as possible before running out of lives. Now, levels are grouped into sets of three, called "Nights." We've also added a new group of currencies to work with this system:
- Dream Tokens are the game's main currency and the reward for completing levels. The goal is to reach a defined amount of Dream Tokens by the end of each Night. If you fail to meet the requirement, it's game over. You can also earn extra Dream Tokens for completing criteria specific to each minigame type.
- Echo Tokens reframe how lives work. If you fail a level, you can either retry it at the cost of one Echo Token, or skip it entirely, forfeiting any potentially earned Dream Tokens. Run out of Echo Tokens, and you'll be forced to skip a level if you lose, meaning you'll have to beat every level on the first try!
- Star Tokens are earned based on your performance on a given Night, and they can be used to purchase items in the shop (more on this later).
Stat System
Up until now, stats in Fugue Shot were specific, and tied to characteristics of the Bumper minigame. For those who have played earlier builds of the game, those stats were damage, speed, bounce, size, momentum, and lifetime.
We've narrowed these 6 specific stats down to 3 more conceptual stats that affect each minigame differently:
- Flow
- Aura
- Will
The Shop
On a surface level, we enjoyed the concept of the playable shop, but with all the depth being added to the game it made more sense to transition to a more traditional shop.
Final Thoughts
It's been about 2 months since the last major update to Fugue Shot, but the goal is to get all future updates on more of a monthly release schedule. Thanks for your patience and for sticking with us, we couldn't be more excited about the direction everything is headed!
- David and Tomás
No comments:
Post a Comment