Fugue Shot 0.5 is now live for playtesters! Lots of big UI updates and changes to run structure in this one.
Run Structure
When playing a run, you'll be able to choose your path by selecting levels in any order. Each minigame has 3 regular levels, and a boss level - will you tackle all levels of one minigame before moving on to the next, or switch off between minigames after every level?
The Hourglass
The Hourglass is the new representation of lives - you'll start each run with 10 sand, and lose sand when you fail levels. When the sand in your hourglass runs out, it's game over.
The Dreamcatcher
The Dreamcatcher represents the difficulty of the minigames in your run - as you win minigames, the Dreamcatcher will fill up and the number on it will increase, signifying a difficulty increase across your entire run.
The Shop
The shop (now reachable between every level) has received a HUGE visual upgrade. The Sandman serves as your shopkeeper and provides helpful tips and commentary.
New Minigame - The Mirage
The newest gameplay addition to Fugue Shot is The Mirage - a horde-based shooter minigame where you'll need to outlast swarms of incoming enemies while managing your shot stamina. Enemies in the Mirage disappear into a puff of smoke, blocking your view of other incoming enemies.
This new game, of course, also comes with a host of new items that affect it.
We've also polished and updated the gameplay in the 3 existing minigames - The Giant, The Statue, and The Voyager.
Final Thoughts
- Full runs with eight minigames to play
- Unlockables and meta-game goals
- A consumable token system
- Many more items and mechanics
- Unique boss levels for all minigames
- A surprising final boss...
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